Posts

Showing posts with the label Unity Game

How Unity Game Development Can Ease Your Pain.

Image
Do you like games? Don't you want to learn how to make them? Did you know that Unity3D is trending powerful tool for Game Development because it makes interactive games accessible to both creative and technical individuals? Many people enjoy video games and the numbers are kept increasing.  Through this blog, I aimed at people who never used Unity Game Development before, but they have some prerequisites like programming knowledge or web development. Throughout this blog, you going on to understand if playing video games is your passion, then turning your career into making video games can be good.  This blog will help you understand the nature of Game Development , differentiate the discipline from other specialized sports degrees and identify the capabilities in which Game Development graduates work with a visual editor. Games build through Unity is platform-independent. Unity gives you complete freedom to build games in both 2D and 3D but for the scripting...

7 Mistakes Everyone Makes In Game Development

Image
Looking to start your own Game Development studio? When you create a game, you can make about 10 billion general mistakes and further 100 billion technical errors. Here are a few common mistakes that span the Game Development spectrum. We've been wide-eyed, committed and full of ideas and energy when we start making games. But along the way, we made more than a couple of mistakes that cost us time, money and opportunity. #1 Remember to back up your work You have 1 million lines of C++ code in 50 modules, and it all sits on one hard drive. You've been working on it for six months and — bang — there's a fire, a robbery, a crazy one-time significant other, or a crash of a hard drive that destroys everything. Make sure you back up your work onto tape, ZIP disk, CD-ROM or remote server every day.  #2 Failing to test correctly You just wrote a killer Game Development and it works fantastically on your computer. Well, then what? You had better test it on a n...